

The RPG segments are only a go-between for the secondary segments. The RPG aspect of the game is the only part that is remotely polished, but it is only used as an inbetween for the secondary playstyles.

Eventually you will realize that all you want to do is play the RPG segments without bothering with everything else and here in lies the main issue regarding the game. Each segment comes up unexpectidly and is gone again before you get the hang of what you are doing, which is a blessing in disguise because you will soon realize that each one is worse than the last.

Each one plays as the worse of each genre it imitates to the point that some segments are practically unplayable in their intended form. Outside of the RPG style (which has its own issues) each segment is poorly cobbled togeather caricatures of iconic game genres. While the idea of the playstyle changing to fit the plot is an amazing idea, this game manages to mess it up. The game sets itself up as a RPG, but throughout the game different events will change the game type for brief moments before the game unceremoniously drops you back into the main game playstyle. Unfortunately, they are executed very poorly. The game types themselves are much more varied in this game as opposed to the first. Its an interesting concept, but it falls flat when it is left behind in favor for the games bland story. In the first game you use this a few times as a puzzle solving tool, but in this game it is mearly a tool to set up the story and then the concept is droped favoring plot points to change the gameplay. Similar to the first game, you 'evolve' the world by unlocking different aspects of the gaming world. The selling point of this game is its different game types. An idea that could have been a great game, but instead we get a half baked slog though bad renditions of nostalgic game genres. Processor: Intel 2.This review contains spoilers, click expand to view.But it seems the flow of time itself is not as straightforward as it looks…Įvoland 2 features three difficulty settings available at the start of the game. Changing the course of history seems like the right (and very much heroic) thing to do. The future in Evoland 2 is a scary era, with a cataclysm that changed the world, delusional citizens trying to pretend it never happened and new factions vying for power. But our characters will witness first-hand how history is always written by the victors, and how even the best lies cannot make a dark past go away. In fact, the Empire is celebrating the 50th anniversary of its victory over the Demons and it seems everything is going well in a cheerful and thriving world. The Present era of the world of Evoland 2 the action takes place 50 years after the Past era and everything is much more quiet. For example you will be able to witness an event directly in the past or find a record of them in the present or future, and more often than not, doing both will be the only way to have a clear perspective of what is really happening. These events tell a story that you can piece together in different ways.
#Evoland trainer series#
You will embark in a series of events related to the war between the Empire and the Demons, that will have a very deep impact on the evolution of the world and the other eras. The story takes place in a war-torn world where every character has his own ambitions and the definition of good or bad is really a question of perspective. The goal for the past was to create an ambivalent world where there is no clear bad or good guys. The past, which is visually inspired by the good old NES era (with some more modern twists). The story of Evoland 2 will take you through (mainly) 3 different time periods, each with its own historical setting and art style.
